About Me

As a game designer, I aim to prod at the boundaries of the magic circle; to fuse interactivity, nature, gameplay, technology, and human relationships. Like other forms of design, I see game design as an artform, which inherently allows it to be a creative outlet. Through my creations, I explore the self, both the outward self and the inward ego, and how that self can be communicated to players. I believe that expressions of self, or of one’s beliefs, are inherently embedded in the design of a game’s systems. This may come out more consciously as a form of artistic expression, or subconsciously in design decisions. Likewise, I generally don't see entertainment and education in a hierarchy. My designs do not have to prioritize one over the other; they can work synergistically. I am passionate about providing non-traditional educational experiences and accurately representing intersectional and marginalized lenses while balancing the abstract, the creative, and the immersive.

I am currently a student at American University working towards my MFA in Games and Interactive Media. My research focus is subverting the horror genre as a form of transformational game design. During my time here, I taught DC-area youth ages 14 to 24 game development in partnership with Anacostia Youth Media and Covenant House and interned with The Wilson Center in Washington, DC in their Serious Games Initiative. Prior to the Wilson Center, I interned with the National Children’s Museum as an Exhibits Intern. I received my BA in Information Technology and Informatics from Rutgers University – New Brunswick in 2022, where I also minored in Social Justice. During my time at Rutgers, I was the President of Reproductive Health Universal Taskforce, an organization partnered with the Friends of UNFPA; the Vice President and a founding member of Rutgers Women’s Gaming League; and interned with the New Jersey Division on Women where I performed analysis on legislation surrounding batterer intervention programs and criminal justice reform for incarcerated women in New Jersey.

  • Skills: Visual design, programming, prototyping
  • Tools: Unity, Maya, Adobe Creative Cloud, Procreate, VSCode, a fountain pen and dot grid notebook
  • Interests: Narrative design, game design, worldbuilding, procedural rhetoric
  • Research Areas: Accessibility in games, games as art, stigmatized representation in games, transformational game design, monstrous-feminine in games

While I am proud of, grateful for, and identify with my employment history, all thoughts and opinions expressed are my own. They are not representative of Anacostia Youth Media, Highland Global Advisors, The Wilson Center, National Children's Museum, American University, or Rutgers University.